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781. MWD jamming? Why not? - in Ships and Modules [original thread]
Edited by: Nian Banks on 14/11/2007 12:37:06 Originally by: Lyria Skydancer Ok so you say minni should have ships with superior speed. Ok, but then you shouldnt have a tanking commandship either or battleship. Because thats not your th...
- by Nian Banks - at 2007.11.14 12:34:00
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782. MWD jamming? Why not? - in Ships and Modules [original thread]
If MWD's were affected by warp disruptors and bubbles then this is what would happen. 1: The average speed of all combat would be reduced severely, that is that for all ships in game the average speed would go down. 2: Minmatar would still have a...
- by Nian Banks - at 2007.11.14 07:19:00
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783. Need a cruiser to do lvl1 missions? - in Ships and Modules [original thread]
Originally by: Acoco Osiris Originally by: Nian Banks Originally by: Skaaj No need for a cruiser or a destroyer for level 1's I fly amarr ships and This setup should be fine, even with minimal skills: Highs 3 * mediul pul...
- by Nian Banks - at 2007.11.14 06:57:00
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784. MWD jamming? Why not? - in Ships and Modules [original thread]
In all fairness, why is it that warp disruptors and bubbles have no effect on MWD's I mean they use Warp to accelerate themselves, hence micro "warp" drive. So having a point on a ship using a MWD would (logic dictates) stop the MWD from working a...
- by Nian Banks - at 2007.11.13 20:15:00
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785. game mechanics have started this gameplay trends, a story by Cosmic - in Ships and Modules [original thread]
I have another theory for all the anti whiner whiners, Perhaps, just perhaps the reason there are so many whine threads is that CCP are*****ing up royally and even the most moronic low IQ monkey (that would be you lot) should be able to bash out s...
- by Nian Banks - at 2007.11.13 18:44:00
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786. Need a cruiser to do lvl1 missions? - in Ships and Modules [original thread]
Originally by: Skaaj No need for a cruiser or a destroyer for level 1's I fly amarr ships and This setup should be fine, even with minimal skills: Highs 3 * mediul pulse laser 1's (w/ multi's or Radio's/Ultra's for range) Med 1 * cold-g...
- by Nian Banks - at 2007.11.13 18:15:00
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787. Cyclone PVE Arty Setup - in Ships and Modules [original thread]
Have not flown a cyclone for ages now, since I got into a claymore, and boy do the fittings get tight on this ship. Ouchie. Anyway heres something amusing, though your capacitor at best skills will last 44s (so the evil EFT says) You will be reppi...
- by Nian Banks - at 2007.11.13 17:23:00
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788. Need a cruiser to do lvl1 missions? - in Ships and Modules [original thread]
Get yourself a destroyer, they pwn lvl1 missions even with low skills. Another advantage is that you have enough high slots to fit a couple of Salvager I's to accelerate your isk making by a massive amount. So Destroyers ftw.
- by Nian Banks - at 2007.11.13 15:27:00
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789. EFT Mechanics have started this 'nerf' trend, or, A Story by Hani - in Ships and Modules [original thread]
I lurve EFT, without EFT I could never fit my ultimate creation, The Bellicose of DOOM. With just 2.47 PG left over. Without it I could never get what I wanted. Basically whats really happened is that people can now truly max out their ships and ...
- by Nian Banks - at 2007.11.12 18:22:00
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790. REV3: Drone shield when scooped - in Test Server Feedback [original thread]
Originally by: Derious Originally by: CCP Nozh They do recharge at a normal rate inside the dronebay right? We're exploring solutions to allow drone users to recharge their drones faster, maybe an area of effect burst module (like...
- by Nian Banks - at 2007.11.12 17:57:00
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791. REV3: Drone shield when scooped - in Test Server Feedback [original thread]
Originally by: Landarian Edited by: Landarian on 12/11/2007 14:49:02 Originally by: Nian Banks As for a pulse style smart bomb that heals, very very cool, if it healed all ships within a certain range, with a shield and an ar...
- by Nian Banks - at 2007.11.12 15:30:00
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792. REV3: Drone shield when scooped - in Test Server Feedback [original thread]
Originally by: Serrano Balthar Hammerhead II, me 0, production cost : 68,987.00 Isk (from sell order of jita) Invention cost : Total : 4,286,013 Isk per try (from sell order of jita) blame the price of "Datacore - Mechanical Engineering...
- by Nian Banks - at 2007.11.12 14:30:00
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793. REV3: Drone shield when scooped - in Test Server Feedback [original thread]
Originally by: CCP Nozh They do recharge at a normal rate inside the dronebay right? We're exploring solutions to allow drone users to recharge their drones faster, maybe an area of effect burst module (like a smartbomb) that heals? Or ev...
- by Nian Banks - at 2007.11.12 14:26:00
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794. A simple idea to give Assault Frigates a gang orientated role - in Test Server Feedback [original thread]
Originally by: Trigos Trilobi Originally by: Arkady Sadik Role: Anti-support. (Why do people always call for AB bonuses on AFs? We minnies like our MWDs!) The idea is that with AB bonus you could speedtank atleast bigger ships...
- by Nian Banks - at 2007.11.12 14:12:00
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795. A simple idea to give Assault Frigates a gang orientated role - in Test Server Feedback [original thread]
Command Modules on Assault Frigates? No thanks, it doesn't ring true to the concept of a command ship, now if we were to have a t2 destroyer with a command module then I heartily support it. Give AF's an AB %/lvl bonus and Web resist bonus with t...
- by Nian Banks - at 2007.11.11 08:20:00
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796. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Dangerously Cheesey Its really a pretty clever change if you think about it. Imagine them trying to design T3 mods - T3 Sensor Boosters that give 80% scan res and 80% lock time? Stuff like that could let current ships do thi...
- by Nian Banks - at 2007.11.10 21:47:00
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797. Of all the changes Scripts do not make any sense. - in Test Server Feedback [original thread]
Originally by: Alexei Stryker Well the scripts make sense for me... Instead of creating out of 1 module 2 different modules to lessen thier effects, CCP decided to split its functionality by just letting the "user" choose which functionlit...
- by Nian Banks - at 2007.11.10 21:43:00
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798. My first real question to the Devs! =) - in EVE General Discussion [original thread]
Ok guys heres a game forum 101 guide. 1: Most players are nubs, they play their game and are oblivious of changes coming, they need protecting. 2: The smart you are the more concerned you get about a games future if you like the game, thus you po...
- by Nian Banks - at 2007.11.10 07:02:00
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799. If CCP had $19.000 to spend... - in EVE General Discussion [original thread]
Originally by: Shzanzia $19,000 would buy a whole lot of beer. I think we could get some wild upgrades if we pump $19k of beer into them I think the reason CCP is throwing around the nerf bat and going just stupid is because of that ...
- by Nian Banks - at 2007.11.10 06:24:00
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800. Scripts and how they will affect modules - in Test Server Feedback [original thread]
Originally by: Bein Glorious Edited by: Bein Glorious on 09/11/2007 22:43:16 Originally by: Nian Banks angry post above You don't kill vagabonds and nano ships with sniping battleships, you kill them by getting someone to ...
- by Nian Banks - at 2007.11.10 05:48:00
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